Additionally, any time you make a weapon attack or unarmed strike against a creature while you are not shedding that light, you deal an additional 1d4 Radiant damage.Beginning at 15th level, you being alone can protect others. Slowly becoming as they are.You gain the spells below at the listed levels. The fire damage that you deal ignores resistances, and treats immunity as resistances.At 20th level, you become inherently fiendish. cinnamon, clove, fire, patchouli, incense, musk, ginger,dogwood, yarrow, blood/fire agate, woods, wolves, bloodstone etc.

Your magics come from an understanding of magic and the planes. When you cast Animate Dead, it always acts as if you casted it at a level higher than you actually did. Check out new settings that allow you to zoom and scroll easily.Updated Dynamic Lighting now does as much and even more than our legacy system!Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!Put your scrollwheel or trackpad to good use! Additionally, you may use your By 15th level, you've nearly completed your change into a draconic shape. I'm not an expert though I am experienced so please use your own discernment.IMPORTANT NOTE: This working involves dealing with “dangerous” spectrums of energy that most people aren’t used to working with. You can do this once per long rest, with this transformation lasting a number of rounds equal to your Intelligence modifier (minimum of 1), after which you gain a level of exhaustion. Additionally, you gain the Monstrosity typingAs with most homebrew, multiclassing can cause unexpected results. You may summon any creature, though those not given to you by your Planar Bond cost double Requisition Points and may not be made permanent.Once you reach 14th level, that which you summon is empowered.
If you keep picturing them and are feeling the types of energy you’re pushing you’ll get more and more in tune with what their energy feels collectively.Now take the musky incense stick and allow it to burn in the small bowl/cup and fill it up by covering it with your hands. Did you pray to a god? Dogs of the gravehill and of Black earth! Summon a Vicious Hellhound to fight for you for the next 15 sec. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. Hell hounds were fiery beasts found within Acheron and the Nine Hells. Blazing Death. As normal, you can't increase an ability score above 20 using this feature.Beginning at 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.Starting at 7th level, you may call upon multiple creatures at a time. This is deliberate because being able to summon too many creatures to fight for you breaks the game's action economy considerably (it made summoner's way too powerful in 3E/3.5E). Additionally, you may create Shadow instead of a the two zombies/skeltons when you cast the spell at higher levels.Beginning at 15th level, you can focus your hatred at one target.
Using your bonus action, you may command one summoned creature of yours to make an attack or move up to half its speed using its reaction.Beginning at 11th level, you can speak with the wild life around you. You are permanently under the effects of the By 15th level, your connection to nature allows you to react immediately when it's in danger. You no longer age, additionally, when you die, so long as your body remains, you reform as if the Prayer to the divine or worship of the fey allows you to summon forth allies, be those tricksters or holders of holy law.You gain the spells below at the listed levels. keep their name. You regain all spell slots when you finish a long rest.You can prepare a set amount of Summoner spells, which is equal to your Intelligence modifier + half your Summoner level (minimum of 1). All creatures in the line are forced to make a Dexterity saving throw or take 3d6 damage of that type, taking half damage on a success. Added in World of Warcraft: Battle for Azeroth. Second, choose the hermit background.As a Summoner, you gain the following class featuresYou start with the following equipment, in addition to the equipment granted by your background:Beginning at 1st level, your knowledge and understanding of the planes and their inhabitants allows you to create a permanent bond with a type of creature. The hound exhales fire in a 15-foot cone.

Summoner 5e Class by - Created with GM Binder.