), and one 4 skeleton group in two 5ft. At 8th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. Additionally, when you gain a level in this class, you can choose one of the spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots. Each time you gain an Undead Master level, you can add two Unead Master spells of your choice to your spellbook for free. The targets stays this way until one of your allies attacks it, it dies, or you try to control too many undead. On a fail the enemy is grappled. Starting at 6th level, your ability to channel negative energy becomes more potent. What kind of person resurrected you? You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Undead Master table. line, etc. Necrotic damage dealt by your Reaper's Hand spells and Unarmed Strikes ignores resistance to necrotic damage. You roll the dexterity saving throw once, and the damage roll once.
When you cast a spell that has a duration of 1 minute or longer, you can spend 1 reaper point to double its duration, to a maximum duration of 24 hours. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your Reaper's Hand level. When separated, as part of its movement, a formation connects again. Starting at 4th level, you can use your reaction, spending 1 reaper point, to deflect or catch the missile when you are hit by a ranged weapon attack. When you cast a spell that has a casting time of 1 action, you can spend 2 reaper points to change the casting time to 1 bonus action for this casting. They were employed by dark wizards and warlocks to provide an extra set of hands or perform guard duty.
There are two options to choose from for your subclass Blade Reaper, and Undead Cleric. Third, choose Studdeed Leather Armor, an Explorer's Pack, and 10 Darts.
(I will ignore any amount created though Finger of Death or Necrosis, and any amount controlled via spell slots.) Since your soul is infused with the magic that allows you to cast, it is your spell casting focus. All creatures within 30 ft. that aren’t incapacitated must succeed on a DC 11 Wisdom saving throw. Starting at 6th level, using this feature, you can cast You may also use a pile of bones or a corpse, with a size equal to or larger than you, to create a suit of undead armor. Should every square of the formation be engaged in melee combat, roll on attack. The 18's deal 9d6+2+3 with a ranged attack, while the small formation deals 2d6+2+3. Charisma is your spellcasting ability for your Reaper's Hand spells, since the power of your magic relies on the magic infused into your soul. If this would not be possible, you will have to treat each separated square as a single formation until they are connected again. At 3rd level, You gain proficiency with Martial weapons and may choose a fighting style from the Fighter class. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. The combined challenge rating of your controlled undead has to be equal or lower to 1/2 your Undead Master level. Starting at 1st level, you gain the ability to bind certain undead creatures to your service, controlling them as though with Upon confronting an undead creature, as an action, you can attempt a If you fail the roll, you can not use this feature on the target again until you finish a long rest. individual CR being 3. The target must make a Strength or Dexterity save against your spell DC. When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of reaper points equal to the spell's level to target a second creature in range with the same spell (1 reaper point if the spell is a cantrip). This would limit the amount of undead you could deploy quickly, and create a sort of bottleneck for the enemy to target. Did you aid them before setting off on your own path? On a failed save, the creature becomes charmed for the duration. As a Undead Master you gain the following class features. You learn additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Reaper's Hand table. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. Third, choose Studdeed Leather Armor, an Explorer's Pack, and 10 Darts. You start with the following equipment, in addition to the equipment granted by your background: You know all of the spells on the basic Reaper's Hand spell list and additional spells based on your subclass. At 1st level, you know three cantrips of your choice from the Undead Master Spell list, detailed at the end of the class description. You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. Additionally, you gain access to the cleric spell list.
First, Charisma should be your highest ability score, followed by Dexterity. When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 reaper points to give one target of the spell disadvantage on its first saving throw made against the spell. A formation acts as a single entity in terms of initative, saving throws, movement, attack rolls and damage rolls. As normal, you can't increase an ability score above 20 using this feature.
... One of the 18's is in a 40ft.
When you cast a spell that has a range of touch, you can spend 1 reaper point to give it a range of 10 feet. If you think a spell should be included, talk to you DM. At 11th level, you gain the ability to overcome grievous injuries. I will make my arguement with a high amount of the undead. 5e Undead Monsters. At 20th level, when you roll for initiative and have no reaper points remaining, you regain 4 reaper points.